Results: 3 Open Textbooks
  • Creating Online Learning Experiences

    Author(s): Matt Crosslin, et al.; University of Texas at Arlington

    Updated: Oct 5, 2021

    Description: This book provides an updated look at issues that comprise the online learning experience creation process. As online learning evolves, the lines and distinctions between various classifications of courses has blurred and often vanished. Classic elements of instructional design remain relevant at the same time that newer concepts of learning experience are growing in importance. However, problematic issues new and old still have to be addressed. This handbook explores many of these topics for n...[more]

    Reviewed Accessible

  • Teaching in a Digital Age - Second Edition

    Author(s): A. W. (Tony) Bates

    Updated: Oct 1, 2021

    Description: The book examines the underlying principles that guide effective teaching in an age when all of us, and in particular the students we are teaching, are using technology. A framework for making decisions about your teaching is provided, while understanding that every subject is different, and every instructor has something unique and special to bring to their teaching. The book enables teachers and instructors to help students develop the knowledge and skills they will need in a digital age: not...[more]

    Reviewed Adopted

  • Ethical Use of Technology in Digital Learning Environments: Graduate Student Perspectives

    Author(s): Barbara Brown, Verena Roberts, Michele Jacobsen, Christie Hurrell (Eds)

    Updated: Mar 12, 2021

    Description: This book is the result of a co-design project in a class in the Masters of Education program at the University of Calgary. The course, and the resulting book, focus primarily on the safe and ethical use of technology in digital learning environments. The course was organized according to four topics based on Farrow’s (2016) Framework for the Ethics of Open Education and discusses Artificial Intelligence (AI) , social networking services (SNS), 3D printing, resource sharing, adaptive learning s...[more]